[
About ImageMagick
] [ Command-line Tools Processing Options Usage Program Interfaces MagickWand MagickCore PerlMagick Magick++ Architecture ] [ Install from Source Unix Windows Binary Releases Unix Mac OS X Windows Resources ] [ Download ] [ Site Map Links ] [ Sponsors: ] |
BorderImage() surrounds the image with a border of the color defined by the bordercolor member of the image structure. The width and height of the border are defined by the corresponding members of the border_info structure. The format of the BorderImage method is: Image *BorderImage(const Image *image,const RectangleInfo *border_info, ExceptionInfo *exception) A description of each parameter follows: imagethe image. border_infoDefine the width and height of the border. exceptionReturn any errors or warnings in this structure. FrameImage() adds a simulated three-dimensional border around the image. The color of the border is defined by the matte_color member of image. Members width and height of frame_info specify the border width of the vertical and horizontal sides of the frame. Members inner and outer indicate the width of the inner and outer shadows of the frame. The format of the FrameImage method is: Image *FrameImage(const Image *image,const FrameInfo *frame_info, ExceptionInfo *exception) A description of each parameter follows: imagethe image. frame_infoDefine the width and height of the frame and its bevels. exceptionReturn any errors or warnings in this structure. RaiseImage() creates a simulated three-dimensional button-like effect by lightening and darkening the edges of the image. Members width and height of raise_info define the width of the vertical and horizontal edge of the effect. The format of the RaiseImage method is: MagickBooleanType RaiseImage(const Image *image, const RectangleInfo *raise_info,const MagickBooleanType raise) A description of each parameter follows: imagethe image. raise_infoDefine the width and height of the raise area. raiseA value other than zero creates a 3-D raise effect, otherwise it has a lowered effect. |