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FloodfillPaintImage

FloodfillPaintImage() changes the color value of any pixel that matches target and is an immediate neighbor. If the method FillToBorderMethod is specified, the color value is changed for any neighbor pixel that does not match the bordercolor member of image.

By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill.

The format of the FloodfillPaintImage method is:

  MagickBooleanType FloodfillPaintImage(Image *image,
    const ChannelType channel,const DrawInfo *draw_info,
    const MagickPixelPacket target,const long x_offset,const long y_offset,
    const MagickBooleanType invert)

A description of each parameter follows:

image

    the image.

channel

    the channel(s).

draw_info

    the draw info.

target

    the RGB value of the target color.

x_offset,y_offset

    the starting location of the operation.

invert

    paint any pixel that does not match the target color.

OilPaintImage

OilPaintImage() applies a special effect filter that simulates an oil painting. Each pixel is replaced by the most frequent color occurring in a circular region defined by radius.

The format of the OilPaintImage method is:

  Image *OilPaintImage(const Image *image,const double radius,
    ExceptionInfo *exception)

A description of each parameter follows:

image

    the image.

radius

    the radius of the circular neighborhood.

exception

    Return any errors or warnings in this structure.

OpaquePaintImage

OpaquePaintImage() changes any pixel that matches color with the color defined by fill.

By default color must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. Fuzz defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.

The format of the OpaquePaintImage method is:

  MagickBooleanType OpaquePaintImage(Image *image,
    const PixelPacket *target,const PixelPacket *fill,
    const MagickBooleanType invert)
  MagickBooleanType OpaquePaintImageChannel(Image *image,
    const ChannelType channel,const PixelPacket *target,
    const PixelPacket *fill,const MagickBooleanType invert)

A description of each parameter follows:

image

    the image.

channel

    the channel(s).

target

    the RGB value of the target color.

fill

    the replacement color.

invert

    paint any pixel that does not match the target color.

TransparentPaintImage

TransparentPaintImage() changes the opacity value associated with any pixel that matches color to the value defined by opacity.

By default color must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. Fuzz defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.

The format of the TransparentPaintImage method is:

  MagickBooleanType TransparentPaintImage(Image *image,
    const MagickPixelPacket *target,const Quantum opacity,
    const MagickBooleanType invert)

A description of each parameter follows:

image

    the image.

target

    the target color.

opacity

    the replacement opacity value.

invert

    paint any pixel that does not match the target color.