/* * Copyright (c) 1999 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby granted * without fee, provided the above notices are retained on all copies. * Permission to modify the code and to distribute modified code is granted, * provided the above notices are retained, and a notice that the code was * modified is included with the above copyright notice. * */ #ifndef _STLP_IOSTREAM #define _STLP_IOSTREAM # ifndef _STLP_OUTERMOST_HEADER_ID # define _STLP_OUTERMOST_HEADER_ID 0x1037 # include # endif # ifdef _STLP_PRAGMA_ONCE # pragma once # endif # if defined (_STLP_OWN_IOSTREAMS) #include #include _STLP_BEGIN_NAMESPACE #ifndef _STLP_USE_NAMESPACES // in case of SGI iostreams, we have to rename our streams not to clash with those // provided in native lib # define cin _STLP_cin # define cout _STLP_cout # define cerr _STLP_cerr # define clog _STLP_clog #endif // Note: cin and wcin are both associated with stdio. The C standard // (Amendment 1, section 4.6.2.1) says that it is an error to mix // wide- and narrow-oriented I/O on the same stream. This implies // that it is an error to use both cin and wcin in the same C++ // program; the same applies to cout and wcout, and cerr/clog and // wcerr/wclog. extern _STLP_DECLSPEC istream cin; extern _STLP_DECLSPEC ostream cout; extern _STLP_DECLSPEC ostream cerr; extern _STLP_DECLSPEC ostream clog; # ifndef _STLP_NO_WCHAR_T extern _STLP_DECLSPEC wistream wcin; extern _STLP_DECLSPEC wostream wcout; extern _STLP_DECLSPEC wostream wcerr; extern _STLP_DECLSPEC wostream wclog; # endif # ifndef __LOCALE_INITIALIZED # define __LOCALE_INITIALIZED // Global initializer object, to ensure initialization of locale subsystem. static ios_base::_Loc_init _LocInit; # endif # ifndef __IOS_BASE_INITIALIZED # define __IOS_BASE_INITIALIZED // Global initializer object, to ensure construction of static objects. static ios_base::Init _IosInit; # endif _STLP_END_NAMESPACE # elif defined ( _STLP_USE_NO_IOSTREAMS ) # include # else # include # endif /* STL_USE_NO_IOSTREAMS */ # if (_STLP_OUTERMOST_HEADER_ID == 0x1037) # include # undef _STLP_OUTERMOST_HEADER_ID # endif #endif /* _STLP_IOSTREAM */ // Local Variables: // mode:C++ // End: