# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project RSC=rc.exe CPP=cl.exe F90=fl32.exe OUTDIR=. INTDIR=. # set this directories STL_INCL=../../stlport VC_INCL=. # d:/vc41/msdev/include Dep_stl = TestClass.obj main.obj nc_alloc.obj \ random_number.obj test_algo.obj test_algobase.obj test_bit_vector.obj test_deque.obj \ test_hash_map.obj test_hash_set.obj test_list.obj test_map.obj test_rope.obj test_set.obj \ test_slist.obj test_vector.obj test_string.obj test_bitset.obj test_valarray.obj LINK32=link.exe # CPP_PROJ=/nologo /Gr /MDd /W3 /GX /GR /D "WIN32" /D "_CONSOLE" /I$(STL_INCL) /I. /D "_STLP_DEBUG" CPP_PROJ=/nologo /MT /W3 /GX /GR /D "WIN32" /D "_CONSOLE" /I$(STL_INCL) /I. # linker finds proper STLport lib automatically, only path to the # library is needed CPP_LIBS = /link /libpath:"..\..\lib" check: eh_test.exe # fbp : this is to locate DLL cd ..\..\lib ..\test\eh\eh_test.exe -s 100 echo done eh_test.exe : $(Dep_stl) $(CC) $(CPP_PROJ) $(Dep_stl) -o eh_test.exe $(CPP_LIBS) clean : -@erase "$(INTDIR)\*.obj" -@erase "$(OUTDIR)\*.exe" -@erase "$(OUTDIR)\*.obj" .exe.out: $< > $@ .cpp.exe: $(CPP) $(CPP_PROJ) -DMAIN $< $(CPP_LIBS) .c.obj: $(CPP) $(CPP_PROJ) /c $< .cpp.obj: $(CPP) $(CPP_PROJ) /c $< .cxx.obj: $(CPP) $(CPP_PROJ) /c $< .cpp.E: $(CPP) $(CPP_PROJ) -E $< >$*.E .cpp.sbr: $(CPP) $(CPP_PROJ) $<