------------------------------------------------------------------------------ -- -- -- GNAT ncurses Binding Samples -- -- -- -- Rain -- -- -- -- B O D Y -- -- -- ------------------------------------------------------------------------------ -- Copyright (c) 1998 Free Software Foundation, Inc. -- -- -- -- Permission is hereby granted, free of charge, to any person obtaining a -- -- copy of this software and associated documentation files (the -- -- "Software"), to deal in the Software without restriction, including -- -- without limitation the rights to use, copy, modify, merge, publish, -- -- distribute, distribute with modifications, sublicense, and/or sell -- -- copies of the Software, and to permit persons to whom the Software is -- -- furnished to do so, subject to the following conditions: -- -- -- -- The above copyright notice and this permission notice shall be included -- -- in all copies or substantial portions of the Software. -- -- -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- -- IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -- -- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR -- -- THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- -- -- -- Except as contained in this notice, the name(s) of the above copyright -- -- holders shall not be used in advertising or otherwise to promote the -- -- sale, use or other dealings in this Software without prior written -- -- authorization. -- ------------------------------------------------------------------------------ -- Author: Laurent Pautet -- Modified by: Juergen Pfeifer, 1997 -- Version Control -- $Revision$ -- Binding Version 01.00 ------------------------------------------------------------------------------ -- -- with Ada.Numerics.Float_Random; use Ada.Numerics.Float_Random; with Status; use Status; with Terminal_Interface.Curses; use Terminal_Interface.Curses; procedure Rain is Visibility : Cursor_Visibility; subtype X_Position is Line_Position; subtype Y_Position is Column_Position; Xpos : array (1 .. 5) of X_Position; Ypos : array (1 .. 5) of Y_Position; N : Integer; G : Generator; Max_X, X : X_Position; Max_Y, Y : Y_Position; procedure Next (J : in out Integer); procedure Cursor (X : X_Position; Y : Y_Position); procedure Next (J : in out Integer) is begin if J = 5 then J := 1; else J := J + 1; end if; end Next; procedure Cursor (X : X_Position; Y : Y_Position) is begin Move_Cursor (Line => X, Column => Y); end Cursor; pragma Inline (Cursor); begin Init_Screen; Set_NL_Mode; Set_Echo_Mode (False); Visibility := Invisible; Set_Cursor_Visibility (Visibility); Max_X := Lines - 5; Max_Y := Columns - 5; for I in Xpos'Range loop Xpos (I) := X_Position (Float (Max_X) * Random (G)) + 2; Ypos (I) := Y_Position (Float (Max_Y) * Random (G)) + 2; end loop; N := 1; while Process.Continue loop X := X_Position (Float (Max_X) * Random (G)) + 2; Y := Y_Position (Float (Max_Y) * Random (G)) + 2; Cursor (X, Y); Add (Ch => '.'); Cursor (Xpos (N), Ypos (N)); Add (Ch => 'o'); -- Next (N); Cursor (Xpos (N), Ypos (N)); Add (Ch => 'O'); -- Next (N); Cursor (Xpos (N) - 1, Ypos (N)); Add (Ch => '-'); Cursor (Xpos (N), Ypos (N) - 1); Add (Str => "|.|"); Cursor (Xpos (N) + 1, Ypos (N)); Add (Ch => '-'); -- Next (N); Cursor (Xpos (N) - 2, Ypos (N)); Add (Ch => '-'); Cursor (Xpos (N) - 1, Ypos (N) - 1); Add (Str => "/\\"); Cursor (Xpos (N), Ypos (N) - 2); Add (Str => "| O |"); Cursor (Xpos (N) + 1, Ypos (N) - 1); Add (Str => "\\/"); Cursor (Xpos (N) + 2, Ypos (N)); Add (Ch => '-'); -- Next (N); Cursor (Xpos (N) - 2, Ypos (N)); Add (Ch => ' '); Cursor (Xpos (N) - 1, Ypos (N) - 1); Add (Str => " "); Cursor (Xpos (N), Ypos (N) - 2); Add (Str => " "); Cursor (Xpos (N) + 1, Ypos (N) - 1); Add (Str => " "); Cursor (Xpos (N) + 2, Ypos (N)); Add (Ch => ' '); Xpos (N) := X; Ypos (N) := Y; Refresh; Nap_Milli_Seconds (50); end loop; Visibility := Normal; Set_Cursor_Visibility (Visibility); End_Windows; end Rain;