Not a function, set using setenv()
Several environment variables are available to modify the behaviour of SDL. Using these variables isn't recommened and the names and presence of these variables aren't guaranteed from one release to the next. However, they can be very useful for debugging purposes.
If set to 0, disable hardware acceleration in the linux fbcon driver.
Frame buffer device to use in the linux fbcon driver, instead of /dev/fb0
In the ps2gs driver, sets the SDL_ASYNCBLIT flag on the display surface.
Selectes the video driver for SDL to use. Possible values, in the order they are tried if this variable is not set:
If set, tries to center the SDL window when running in X11 windowed mode, or using the CyberGrafix driver.
The openGL driver (shared library) to use for X11. Default is libGL.so.1
With XFree86, enables use of DGA mouse if set.
For X11, sets the mouse acceleration. The value should be a string on the form:
"n/d/t"
where n and d are the acceleration numerator/denumerators (so mouse movement is accelerated by n/d), and t is the threshold above which acceleration applies (counted as number of pixels the mouse moves at once).
If set, don't attempt to use DirectColor visuals even if they are present. (SDL will use them otherwise for gamma correction). This is needed with older X servers when using the XVideo extension.
ID of an X11 visual to use, overriding SDL's default visual selection algorithm. It can be in decimal or in hex (prefixed by 0x).
If set, display YUV overlay directly on the video surface if possible, instead of on the surface passed to SDL_CreateYUVOverlay.
If not set or set to a nonzero value, SDL will attempt to use hardware YUV acceleration for video playback.
For X11 or Win32, contains the ID number of the window to be used by SDL instead of creating its own window. Either in decimal or in hex (prefixed by 0x).
If set to 0, do not use mouse relative mode in X11. The default is to use it if the mouse is hidden and input is grabbed.
The mouse device to use for the linux fbcon driver. If not set, SDL first tries to use GPM in repeater mode, then various other devices (/dev/pcaux, /dev/adbmouse, /dev/mouse etc).
If set, SDL will not try to auto-detect the IMPS/2 protocol of a PS/2 mouse but use it right away. For the fbcon and ps2gs drivers.
For the linux fbcon driver: if set to ELO, use the ELO touchscreen controller as a pointer device
For the libvga driver: If set, do not attempt to put the keyboard in raw mode.
If set, the linux fbcon driver will not use a mouse at all.
The audio device to use, if SDL_PATH_DSP isn't set.
Selects the audio driver for SDL to use. Possible values, in the order they are tried if this variable is not set:
openbsd | (OpenBSD) |
dsp | (OSS /dev/dsp: Linux, Solaris, BSD etc) |
alsa | (Linux) |
audio | (Unix style /dev/audio: SunOS, Solaris etc) |
AL | (Irix) |
artsc | (ARTS audio daemon) |
esd | (esound audio daemon) |
nas | (NAS audio daemon) |
dma | (OSS /dev/dsp, using DMA) |
dsound | (Win32 DirectX) |
waveout | (Win32 WaveOut) |
baudio | (BeOS) |
sndmgr | (MacOS SoundManager) |
paud | (AIX) |
AHI | (Amiga) |
disk | (all; output to file) |
The name of the output file for the "disk" audio driver. If not set, the name sdlaudio.raw is used.
For the "disk" audio driver, how long to wait (in ms) before writing a full sound buffer. The default is 150 ms.
For some audio drivers (alsa, paud, dma and dsp), don't use select() but a timed method instead. May cure some audio problems, or cause others.
The audio device to use. If not set, SDL tries AUDIODEV and then a platform-dependent default value (/dev/audio on Solaris, /dev/dsp on Linux etc).
A colon-separated list of CD-ROM devices to use, in addition to the standard devices (typically /dev/cdrom, platform-dependent).
If set, causes every call to SDL_SetError (that is, every time SDL signals an error) to also print an error message on stderr.
Joystick device to use in the linux joystick driver, in addition to the usual: /dev/js*, /dev/input/event*, /dev/input/js*
Special joystick configuration string for linux. The format is
"name numaxes numhats numballs"
where name is the name string of the joystick (possibly in single quotes), and the rest are the number of axes, hats and balls respectively.