version 0.5/TinySDGL: - cleanup of platform specific files not related to the core (Gerald Franz) - adaption of the gears example to SDL (Gerald Franz) - added BYTE_ORDER define in zfeatures.h (Gerald Franz) - moved zfeatures.h and zbuffer.h to include directory (Gerald Franz) - fixed few compiler warnings in the src directory (Gerald Franz) version 0.4: - added 24/32 bit rendering support (Olivier Landemarre - F. Bellard) - fixed GL_TRIANGLE_STRIP (Olivier Landemarre) - added gl_malloc, gl_free, gl_zalloc wrappers (Olivier Landemarre) version 0.3: - added NanoX API (nglx) (F. Bellard) - added gears example and unified GUI in examples (F. Bellard) - added TGL_FEATURE_RENDER_BITS so that it will be possible to render natively in 15/16/24 or 32 bits. (F. Bellard) - interpolated lines (Olivier Landemarre) - fast no shading case (Olivier Landemarre) - fast no projection case (Olivier Landemarre) version 0.2: Fabrice Bellard - added 24/32 bpp support. Added some features.h ifdefs. - fixed some error reporting cases in the examples - endianness is deduced from the glibc (BYTE_ORDER macro) version 0.19: Peder Blekken - new files BeOS/* src/msghandling.*, src/arrays.*, src/oscontext.c include/GL/oscontext.h src/features.h - added support for BeOS, see README.BEOS - added support for drawing convex polygons with unlimited # of vertices - added support for GL_LIGHT_MODEL_TWO_SIDE - added generic rotation code for glopRotate - added support for opengl 1.1 arrays - added support for glPolygonOffset, not implemented. - added glGetFloatv, limited support. - added some pnames for glGetIntegerv - added some empty functions in include/GL/gl.h to compile VRMLView - added GL_VERSION_1_1 define in include/GL/gl.h - fixed "bug" when context->gl_resize_viewport is not set. - fixed bug in glBindTexture (didn't accept texture object 0) version 0.1: - Initial revision, Fabrice Bellard