n DllInitialize6" DllInitialize OPENGL32.dll؈ttGlmfBeginGlsBlock&GlmfBeginGlsBlock OPENGL32.dllstGlmfCloseMetaFileو&GlmfCloseMetaFile OPENGL32.dllyrtGlmfEndGlsBlock$GlmfEndGlsBlock OPENGL32.dllQqtGlmfEndPlayback$GlmfEndPlayback OPENGL32.dll:ptGlmfInitPlayback%GlmfInitPlayback OPENGL32.dllotGlmfPlayGlsRecord&GlmfPlayGlsRecord OPENGL32.dllWnt glAccumglAccum OPENGL32.dllOmt glAlphaFunc#  glAlphaFunc OPENGL32.dll ltglAreTexturesResidentLj*glAreTexturesResident OPENGL32.dll ` ktglArrayElementƈ#glArrayElement OPENGL32.dll ^ jt glBeginglBegin OPENGL32.dll O it glBindTexture#" glBindTexture OPENGL32.dll  ht glBitmap>glBitmap OPENGL32.dllӈ gt glBlendFunc$  glBlendFunc OPENGL32.dllft glCallList glCallList OPENGL32.dllet glCallLists  glCallLists OPENGL32.dlldt glClearglClear OPENGL32.dllGct glClearAccumÈ! glClearAccum OPENGL32.dllSbt glClearColor! glClearColor OPENGL32.dll<at glClearDepth! glClearDepth OPENGL32.dllE`t glClearIndex! glClearIndex OPENGL32.dllA_tglClearStencilֈ#glClearStencil OPENGL32.dllb^t glClipPlane  glClipPlane OPENGL32.dll]t glColor3b glColor3b OPENGL32.dll\t glColor3bv glColor3bv OPENGL32.dll[t glColor3d glColor3d OPENGL32.dllZt glColor3dv glColor3dv OPENGL32.dllYt glColor3f glColor3f OPENGL32.dllXt glColor3fv glColor3fv OPENGL32.dllWt glColor3i glColor3i OPENGL32.dllVt glColor3iv glColor3iv OPENGL32.dll Ut glColor3s glColor3s OPENGL32.dll!v Tt glColor3sv| glColor3sv OPENGL32.dll"!St glColor3ub glColor3ub OPENGL32.dll#"Rt glColor3ubv  glColor3ubv OPENGL32.dll$#Qt glColor3ui glColor3ui OPENGL32.dll%$Pt glColor3uiv  glColor3uiv OPENGL32.dll&%Ot glColor3us} glColor3us OPENGL32.dll'&Nt glColor3usv  glColor3usv OPENGL32.dll('Mt glColor4b glColor4b OPENGL32.dll)~(Lt glColor4bv glColor4bv OPENGL32.dll*)Kt glColor4d glColor4d OPENGL32.dll+z*Jt glColor4dv glColor4dv OPENGL32.dll,+It glColor4f glColor4f OPENGL32.dll-v,Ht glColor4fv glColor4fv OPENGL32.dll.-Gt glColor4i glColor4i OPENGL32.dll/q.Ft glColor4iv glColor4iv OPENGL32.dll0/Et glColor4s glColor4s OPENGL32.dll1e0Dt glColor4sv{ glColor4sv OPENGL32.dll21Ct glColor4ub glColor4ub OPENGL32.dll32Bt glColor4ubv  glColor4ubv OPENGL32.dll43At glColor4ui glColor4ui OPENGL32.dll54@t glColor4uiv  glColor4uiv OPENGL32.dll6{5?t glColor4us| glColor4us OPENGL32.dll76>t glColor4usv  glColor4usv OPENGL32.dll8o7=t glColorMask  glColorMask OPENGL32.dll9t8<tglColorMaterial_$glColorMaterial OPENGL32.dll:Ȉ9;tglColorPointer#glColorPointer OPENGL32.dll;::t glCopyPixels! glCopyPixels OPENGL32.dll<;9tglCopyTexImage1Dg%glCopyTexImage1D OPENGL32.dll=͈<8tglCopyTexImage2Df%glCopyTexImage2D OPENGL32.dll>ˈ=7tglCopyTexSubImage1D7(glCopyTexSubImage1D OPENGL32.dll?>6tglCopyTexSubImage2D6(glCopyTexSubImage2D OPENGL32.dll@?5t glCullFace glCullFace OPENGL32.dllA@4t glDebugEntry! glDebugEntry OPENGL32.dllBA3t glDeleteLists/" glDeleteLists OPENGL32.dllCB2tglDeleteTexturesԈ%glDeleteTextures OPENGL32.dllD3C1t glDepthFunc  glDepthFunc OPENGL32.dllErD0t glDepthMask  glDepthMask OPENGL32.dllFqE/t glDepthRange! glDepthRange OPENGL32.dllG F.t glDisable glDisable OPENGL32.dllH@G-tglDisableClientStateo)glDisableClientState OPENGL32.dllIɈH,t glDrawArrays! glDrawArrays OPENGL32.dllJI+t glDrawBuffer! glDrawBuffer OPENGL32.dllKJ*tglDrawElementsĈ#glDrawElements OPENGL32.dllLK)t glDrawPixels! glDrawPixels OPENGL32.dllML(t glEdgeFlag glEdgeFlag OPENGL32.dllNM'tglEdgeFlagPointer&glEdgeFlagPointer OPENGL32.dllO N&t glEdgeFlagv0  glEdgeFlagv OPENGL32.dllPO%t glEnableTglEnable OPENGL32.dllQP$tglEnableClientStateވ(glEnableClientState OPENGL32.dllR/Q#tglEndglEnd OPENGL32.dllSڈR"t glEndList glEndList OPENGL32.dllT5S!t glEvalCoord1d}" glEvalCoord1d OPENGL32.dllUˈT tglEvalCoord1dv#glEvalCoord1dv OPENGL32.dllVRUt glEvalCoord1f{" glEvalCoord1f OPENGL32.dllWLjVtglEvalCoord1fv#glEvalCoord1fv OPENGL32.dllXNWt glEvalCoord2d|" glEvalCoord2d OPENGL32.dllYƈXtglEvalCoord2dv#glEvalCoord2dv OPENGL32.dllZMYt glEvalCoord2fz" glEvalCoord2f OPENGL32.dll[ˆZtglEvalCoord2fv#glEvalCoord2fv OPENGL32.dll\I[t glEvalMesh1O  glEvalMesh1 OPENGL32.dll]\t glEvalMesh2N  glEvalMesh2 OPENGL32.dll^]t glEvalPoint1Ј! glEvalPoint1 OPENGL32.dll_^t glEvalPoint2ψ! glEvalPoint2 OPENGL32.dll`_tglFeedbackBuffer,%glFeedbackBuffer OPENGL32.dllan`t glFinish:glFinish OPENGL32.dllb{at glFlushglFlush OPENGL32.dllcۈbtglFogfglFogf OPENGL32.dlld\ct glFogfvglFogfv OPENGL32.dlledtglFogiglFogi OPENGL32.dllfWet glFogivglFogiv OPENGL32.dllgވft glFrontFace  glFrontFace OPENGL32.dllhXg t glFrustum glFrustum OPENGL32.dlli݈h t glGenListsn glGenLists OPENGL32.dllji t glGenTextures" glGenTextures OPENGL32.dllkKj t glGetBooleanv;" glGetBooleanv OPENGL32.dlllrk tglGetClipPlane#glGetClipPlane OPENGL32.dllm-lt glGetDoublev! glGetDoublev OPENGL32.dlln׈mt glGetErrorm glGetError OPENGL32.dllont glGetFloatv  glGetFloatv OPENGL32.dllp<ot glGetIntegerv-" glGetIntegerv OPENGL32.dllq_pt glGetLightfv! glGetLightfv OPENGL32.dllrЈqt glGetLightiv! glGetLightiv OPENGL32.dlls̈rt glGetMapdv glGetMapdv OPENGL32.dlltst glGetMapfv} glGetMapfv OPENGL32.dllutt glGetMapivz glGetMapiv OPENGL32.dllvutglGetMaterialfvb$glGetMaterialfv OPENGL32.dllwvtglGetMaterialiv_$glGetMaterialiv OPENGL32.dllxwtglGetPixelMapfvq$glGetPixelMapfv OPENGL32.dllyxtglGetPixelMapuiv%glGetPixelMapuiv OPENGL32.dllz ytglGetPixelMapusv%glGetPixelMapusv OPENGL32.dll{zt glGetPointerv" glGetPointerv OPENGL32.dll|A{tglGetPolygonStipple(glGetPolygonStipple OPENGL32.dll}ˆ|t glGetString  glGetString OPENGL32.dll~#}t glGetTexEnvfv;" glGetTexEnvfv OPENGL32.dll_~t glGetTexEnviv8" glGetTexEnviv OPENGL32.dll[t glGetTexGendvL" glGetTexGendv OPENGL32.dllnt glGetTexGenfvJ" glGetTexGenfv OPENGL32.dllkt glGetTexGenivG" glGetTexGeniv OPENGL32.dllgt glGetTexImage]" glGetTexImage OPENGL32.dll|tglGetTexLevelParameterfv-glGetTexLevelParameterfv OPENGL32.dllӈtglGetTexLevelParameteriv-glGetTexLevelParameteriv OPENGL32.dllψtglGetTexParameterfv(glGetTexParameterfv OPENGL32.dllӈtglGetTexParameteriv(glGetTexParameteriv OPENGL32.dllψtglHint glHint OPENGL32.dll&t glIndexMask  glIndexMask OPENGL32.dll*tglIndexPointer#glIndexPointer OPENGL32.dllΈt glIndexd?glIndexd OPENGL32.dllVt glIndexdvLj glIndexdv OPENGL32.dll݈t glIndexf=glIndexf OPENGL32.dllRt glIndexfvň glIndexfv OPENGL32.dllوt glIndexi:glIndexi OPENGL32.dllMt glIndexivˆ glIndexiv OPENGL32.dllԈt glIndexs0glIndexs OPENGL32.dllAt glIndexsv glIndexsv OPENGL32.dllȈt glIndexubʈ glIndexub OPENGL32.dllوt glIndexubvR glIndexubv OPENGL32.dll`t glInitNames  glInitNames OPENGL32.dllߊtglInterleavedArrays(glInterleavedArrays OPENGL32.dllފt glIsEnabled.  glIsEnabled OPENGL32.dll9݊t glIsListCglIsList OPENGL32.dllM܊t glIsTexture  glIsTexture OPENGL32.dllۊt glLightModelfB" glLightModelf OPENGL32.dllJڊtglLightModelfvʈ#glLightModelfv OPENGL32.dllшيt glLightModeli?" glLightModeli OPENGL32.dllE؊tglLightModelivLj#glLightModeliv OPENGL32.dll̈׊t glLightf=glLightf OPENGL32.dllA֊t glLightfvň glLightfv OPENGL32.dllȈՊt glLighti:glLighti OPENGL32.dll<Ԋt glLightivˆ glLightiv OPENGL32.dllÈӊt glLineStipple(" glLineStipple OPENGL32.dll(Ҋt glLineWidth  glLineWidth OPENGL32.dll ъt glListBase glListBase OPENGL32.dll~ЊtglLoadIdentityň#glLoadIdentity OPENGL32.dllˆϊt glLoadMatrixd8" glLoadMatrixd OPENGL32.dll4Ίt glLoadMatrixf6" glLoadMatrixf OPENGL32.dll1͊t glLoadName glLoadName OPENGL32.dll̊t glLogicOp glLogicOp OPENGL32.dllˊt glMap1dglMap1d OPENGL32.dllʊt glMap1fglMap1f OPENGL32.dll߈Ɋt glMap2dglMap2d OPENGL32.dll߈Ȋt glMap2fglMap2f OPENGL32.dll܈NJt glMapGrid1d\  glMapGrid1d OPENGL32.dllPƊt glMapGrid1fZ  glMapGrid1f OPENGL32.dllMŊt glMapGrid2d[  glMapGrid2d OPENGL32.dllMĊt glMapGrid2fY  glMapGrid2f OPENGL32.dllJÊt glMaterialf  glMaterialf OPENGL32.dllŠt glMaterialfv! glMaterialfv OPENGL32.dllwt glMateriali  glMateriali OPENGL32.dllt glMaterialiv! glMaterialiv OPENGL32.dllrt glMatrixMode! glMatrixMode OPENGL32.dllt glMultMatrixd" glMultMatrixd OPENGL32.dllt glMultMatrixf" glMultMatrixf OPENGL32.dllt glNewListӈ glNewList OPENGL32.dllt glNormal3b glNormal3b OPENGL32.dllt glNormal3bv!  glNormal3bv OPENGL32.dllt glNormal3d glNormal3d OPENGL32.dll}t glNormal3dv  glNormal3dv OPENGL32.dllt glNormal3f glNormal3f OPENGL32.dllyt glNormal3fv  glNormal3fv OPENGL32.dllt glNormal3i glNormal3i OPENGL32.dlltt glNormal3iv  glNormal3iv OPENGL32.dllt glNormal3s glNormal3s OPENGL32.dllht glNormal3sv  glNormal3sv OPENGL32.dlltglNormalPointerC$glNormalPointer OPENGL32.dll!t glOrthoglOrtho OPENGL32.dllnt glPassThrough" glPassThrough OPENGL32.dllt glPixelMapfv! glPixelMapfv OPENGL32.dllrt glPixelMapuiv" glPixelMapuiv OPENGL32.dllt glPixelMapusv" glPixelMapusv OPENGL32.dllt glPixelStoref" glPixelStoref OPENGL32.dllt glPixelStorei" glPixelStorei OPENGL32.dlltglPixelTransferfވ%glPixelTransferf OPENGL32.dlltglPixelTransferiۈ%glPixelTransferi OPENGL32.dllt glPixelZoom  glPixelZoom OPENGL32.dllˆt glPointSize  glPointSize OPENGL32.dllÈt glPolygonMode$" glPolygonMode OPENGL32.dlltglPolygonOffset>$glPolygonOffset OPENGL32.dlltglPolygonStippleˆ%glPolygonStipple OPENGL32.dllt glPopAttrib  glPopAttrib OPENGL32.dllψtglPopClientAttrib&glPopClientAttrib OPENGL32.dllct glPopMatrix  glPopMatrix OPENGL32.dllt glPopName glPopName OPENGL32.dlltglPrioritizeTextures)glPrioritizeTextures OPENGL32.dllt glPushAttrib! glPushAttrib OPENGL32.dllWtglPushClientAttrib"'glPushClientAttrib OPENGL32.dllt glPushMatrix~! glPushMatrix OPENGL32.dllFt glPushNamev glPushName OPENGL32.dll=t glRasterPos2dX" glRasterPos2d OPENGL32.dlltglRasterPos2dv#glRasterPos2dv OPENGL32.dllt glRasterPos2fV" glRasterPos2f OPENGL32.dlltglRasterPos2fvވ#glRasterPos2fv OPENGL32.dllt glRasterPos2iS" glRasterPos2i OPENGL32.dlltglRasterPos2ivۈ#glRasterPos2iv OPENGL32.dllt glRasterPos2sI" glRasterPos2s OPENGL32.dll tglRasterPos2svш#glRasterPos2sv OPENGL32.dllt glRasterPos3dW" glRasterPos3d OPENGL32.dlltglRasterPos3dv߈#glRasterPos3dv OPENGL32.dllt glRasterPos3fU" glRasterPos3f OPENGL32.dlltglRasterPos3fv݈#glRasterPos3fv OPENGL32.dllt glRasterPos3iR" glRasterPos3i OPENGL32.dll tglRasterPos3ivڈ#glRasterPos3iv OPENGL32.dllt glRasterPos3sH" glRasterPos3s OPENGL32.dlltglRasterPos3svЈ#glRasterPos3sv OPENGL32.dllt glRasterPos4dV" glRasterPos4d OPENGL32.dll tglRasterPos4dvވ#glRasterPos4dv OPENGL32.dllt glRasterPos4fT" glRasterPos4f OPENGL32.dlltglRasterPos4fv܈#glRasterPos4fv OPENGL32.dllt glRasterPos4iQ" glRasterPos4i OPENGL32.dlltglRasterPos4ivو#glRasterPos4iv OPENGL32.dllt glRasterPos4sG" glRasterPos4s OPENGL32.dlltglRasterPos4svψ#glRasterPos4sv OPENGL32.dll~t glReadBuffer! 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